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Free-running OSCs and LFOs

Optional free/random phase for each OSC, and maybe even for LFOs.

10 votes
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    Jakob RangAdminJakob Rang (Founder, Cableguys) shared this idea  ·   ·  Admin →

    4 comments

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      • jasonswejasonswe commented  · 

        My understanding is that a free-running OSC is cycling constantly without restarting its phase upon triggering a new voice. I do not *think* that two OSC's running out of phase freely would have the same random value, but I am not certain about this. I would assume, since this behavioural function is meant to emulate classic modular OSC's, that they would both have different yet random values as far as phase position. Perhaps someone can back that up with facts?

      • Jakob RangAdminJakob Rang (Founder, Cableguys) commented  · 

        One thing I wonder: Let's say OSC 1+2 are both set to free/random phase. Should they have the same random value then, so the sound is always the same, just starting at different phases. Or should they have different random values, which could make the sound quite different.

      • Jakob RangAdminJakob Rang (Founder, Cableguys) commented  · 

        This feature has a time estimate of: 2

        The order in which we implement features is determined by the "bang". This is your votes divided by a time estimate (specification + implementation time).

        A simple feature will have a time estimate of "1". A more complex feature that takes 20 times as long to implement has an estimate of "20", and needs 20 times as many points as the simple one before we address it.

        Of course the bang is not the only thing that influences us, we also see our role in making the final more

      • jasonswejasonswe commented  · 

        Future votes here too. What would be the time estimate?

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